Thus, enemies are combined into troops, and a single troop is met as an encounter. In other words, a troop is a pre-defined set of enemies, and it may include one or more enemies. Troops are the types of encounters the player may meet.Enemies must be organized into Troops in order to meet them in a battle. Enemies are the individual opponents that may be encountered in battle.Classes, Skills, Items, Weapons, and Armors are all modifiable.Actors are the characters the player can control while playing.Open the Database by selecting it from the Tools menu at the top of the editor window.The Database allows us to change how our game works.To use a picture for parallax mapping, simply put an exclamation point at the beginning of the picture’s name, and put it in your project’s img/parallaxes folder. Parallax backgrounds can also be used for advanced “parallax mapping,” which is a way of using any picture as your map, instead of using tiles.These can be used to add background images, such as the vista from a mountain, or distant stars in outer space. Parallaxes are images that appear behind tiles.You can also increase the Weight of an encounter to make it randomly occur more often. The map Encounters list allows you to choose which Troops (sets of enemies) the player may meet in that map.However, smaller maps with more events often make for more interesting games, so always consider whether making your map smaller may improve the experience. Each of your maps can be up to a size of 256 tiles wide and 256 tiles tall.To open Map Properties, go to the lower left corner of the editor and right-click the map’s name, then select “Edit.”.Allows us to change the name, size, music, and encounters of a map.To make your event move on its own in random directions, make sure you have your event open, then go under Autonomous Movement and change the movement Type to “Random.”.To make the event talk to the player, use the “Show Message” command. To make your event do something when the player interacts with it, make sure you have your event open, and then double-click under Contents to add commands.Double-click on the map to create an original event.Right-click and choose Quick Events to easily create Treasure, Transfers, Doors, and Inns.Use the Event Editor by selecting the icon of a red mark on a map.The Event Editor allows us place events onto our map.Interact with events by using the Action Button, which may be Enter, a mouse click, or a screen tap.Press ESC to open or close the party menu. Running is automatic when using the mouse or touchscreen to move. Use arrow keys, mouse, or touchscreen to move.Note: When in Fullscreen mode, you can use F3 to alternate between fit-to-screen and pixel perfect fullscreen modes. When playtesting, press F4 to enter or exit Fullscreen mode.Playtest using the little green arrow button.Also, Regions are used by many available Plugins to accomplish cool things. Regions can be used to determine where encounters are met (see Map Properties below). The last tab is labeled “R” and is for Regions.To access more tiles to place on your map, use the lettered tabs at the bottom of the tile window.Click on the tile you want to use, then use the pencil, square, oval, or fill tools to paint tiles onto your map.Use the Map Editor by selecting the map icon.The Map Editor allows us to paint tiles onto our map.In this tutorial, we learn how to begin using RPG Maker MV! We introduce the editor’s features, including mapping, playtesting, eventing, map properties, and the database! If you are just beginning with RPG Maker MV, this is an excellent place to start! Topics Covered:
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